To Open the Gates
This race is expanded with homebrew rules! Please be aware that it may be super awesome. Feel free to suggest more feats or changes.
Average Height: 3’4" – 3’8"
Average Weight: 40–55 lb.
Ability Scores: +2 Dexterity, +2 Charisma/Strength
Speed: 6 squares
Languages: Common, Goblin
Skill Bonuses: +2 Stealth, +2 Thievery
Goblin Reflexes: You gain a +1 racial bonus to your Reflex
Goblin Tactics: You can use goblin tactics as an at-will power.
Goblin Tactics Goblin Racial Power
Immediate Reaction Personal
Trigger: You are missed by a melee attack.
Effect: You shift 1 square.
Goblin Feats – Heroic
Prerequisites: goblin, goblin tactics racial power
Benefit: When you use your goblin tactics and shift into a square adjacent to the triggering enemy, you gain combat advantage against that enemy until the end of your next turn.
Goblin Trading Techniques
Prerequisites: goblin, CHA 13
Benefit: +2 on Bluff rolls; +5 on Bluff rolls related to buying and selling
Goblin Trading Techniques
Prerequisites: goblin, STR 15
Benefit: You gain a +1 shield bonus to AC and Reflex when using a Versatile weapon two-handed.
Benefit: You gain proficiency and +2 feat bonus to damage rolls with spears and light blades. At paragon this damage increases to +3, and at epic it increases to +4.
Prerequisites: goblin, cleric
Benefit: Once per encounter, when an enemy triggers Goblin Tactics, you may use your Pact at-will versus the triggering enemy instead of shifting. This attack does not provoke an attack of opportunity from that attacker.
Prerequisites: goblin, cleric or warlord
Benefit: Once per encounter, you may grant an ally within 5 squares the effect of your Goblin Tactics when he or she is missed by a melee attack. This counts as your use of Goblin Tactics during that round.
Benefit: +1 to hit on Large or larger creatures; increases to +2 if target is also bloodied.
Goblins in Eberron
Before the rise of humans on Khorvaire, goblin tribes had established what was then the largest unified empire on Khorvaire. Disciplined hobgoblins ruled the Dhakaani Empire, breeding goblins and bugbears as slaves, laborers, and warriors. Weakened by the usual infighting, the empire fell swiftly to the advancing wave of humanity.
Today, goblin tribes—particularly hobgoblins -rule the militant nation of Darguun. Many goblins see Darguun as the Dhakaani Empire reborn. Goblin, hobgoblin, and bugbear tribes exist in many other regions, particularly in Droaam. Valenar contains a small population of hobgoblins that work as serfs or live in the impoverished outskirts of villages. Rumors also tell of primitive goblin tribes that dwell in Xen’drik.
Many goblins work as mercenaries for human nations and the dragonmarked houses.
Although goblins might acknowledge the existence of the gods, they do not worship them.
Goblins and Dragonmarks
There has never been a case of a goblin manifesting a dragonmark.